Each character’s face is on the wheel and as you meet them they are unlocked. This is also random so it mixes up gameplay, yet for micro-managing freaks they will hate this. It looks like a slot machine up in the corner and this is how you choose your power attacks (overdrives), level up, and your Aeon. Now for the new original hate-it-or-like-it idea: The DMW. You attack with X (combat is VERY simple and pretty easy). When you engage in combat you can select attack, your materia (more on that later), and your items with the L or R buttons. We get a whole new real-time combat engine and no it’s not like FF12’s. First off, people who HATE turned based RPGs can relax. CC offers and original game experience and, well, here’s how. The Good: Insane production values, real-time random battles are better, materia system is good, the DMW is odd but worksThe Bad: Pretty short for FF standards, lame side missions, combat is too simpleIf you’ve been holding out on a PSP (I don’t know why you have), but here is another reason to buy one.
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